Growing up, my family lived in a nineteenth-century rambling log cabin rebuilt into a curiously venerable and modern house. The bleached grey logs were puzzled together at the end of a rolling pasture bordered by knotty, cedar-clumped woods. Inside, I pieced together science-fictional worlds, lying on a worn Karastan rug with a board to draw on and new markers and pencils from my mother, an art teacher. Sometimes I would leave the drawing and follow the complex swoops and whorls of the rug's design searching for a path through the interlocked imagery. This contrast between the dense patterns of antique textiles or old board games and the raw clarity of naked weathered wood or a simple handmade tool contributed deeply to the development of my early visual vocabulary.

I attended college at Transylvania University, the first pioneer school in the fledgling Kentucky territory. I completed coursework in both Art and Philosophy and began an interest in painting and design. I was interested in a computer's ability to exploit dense, rhythmic patterns and ready to explore dynamic compositions and abrupt juxtapositions, qualities I also investigated in painting. After five years as a graphic designer and creative director, I entered graduate school at the University of Michigan. Upon completion of my MFA, I traveled to the National College of Art & Design in Dublin, Ireland, on a yearlong Fulbright Student Scholar research grant. There I studied contemporary European art as well as the ancient saga of the Tain, Ireland's epic mythological cycle.

In the Fall of 2007, I joined the faculty of Morehead State University as an Assistant Professor of Art. In Morehead, I taught digital art, design, and color theory as well as drawing and Senior Capstone.

In 2010, I began my current position as an Assistant Professor of Graphic Design at the University of North Carolina at Charlotte. I currently teach Typography, Communications Design and Senior Thesis Projects.